From 7faf0c8c2ff715b09feede8a58ea33bfeb0fa2da Mon Sep 17 00:00:00 2001 From: Jacques Lucke Date: Thu, 24 Jan 2019 13:58:59 +0100 Subject: Fix T59145: don't clamp color value in Hue Saturation Value node in eevee --- source/blender/gpu/shaders/gpu_shader_material.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/gpu/shaders') diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 600aa23a50b..26529dce08a 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -858,7 +858,7 @@ void hue_sat(float hue, float sat, float value, float fac, vec4 col, out vec4 ou hsv[0] = fract(hsv[0] + (hue - 0.5)); hsv[1] = clamp(hsv[1] * sat, 0.0, 1.0); - hsv[2] = clamp(hsv[2] * value, 0.0, 1.0); + hsv[2] = hsv[2] * value; hsv_to_rgb(hsv, outcol); -- cgit v1.2.3