From 841d008b98de5d0fa106ff3fa4731be63fc29f9a Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Sun, 22 May 2016 16:47:06 +0200 Subject: Fix missing Ignore option for GLSL bump --- source/blender/gpu/shaders/gpu_shader_material.glsl | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'source/blender/gpu/shaders') diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 28bf99b83dc..e97dddfd00f 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -3160,8 +3160,11 @@ void node_normal_map(vec4 tangent, vec3 normal, vec3 texnormal, out vec3 outnorm outnormal = normalize(outnormal); } -void node_bump(float strength, float dist, float height, vec3 N, vec3 surf_pos, out vec3 result) +void node_bump(float strength, float dist, float height, vec3 N, vec3 surf_pos, float invert, out vec3 result) { + if (invert != 0.0) { + dist *= -1.0; + } vec3 dPdx = dFdx(surf_pos); vec3 dPdy = dFdy(surf_pos); -- cgit v1.2.3