From 865d1889da54c4eb8dcdf6b4dca7df906b936add Mon Sep 17 00:00:00 2001 From: Leon Zandman Date: Fri, 21 May 2021 22:19:46 +1000 Subject: Cleanup: spelling Includes fixes to misspelled function names. Ref D11280 --- source/blender/gpu/shaders/material/gpu_shader_material_tex_noise.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/gpu/shaders') diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_tex_noise.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_tex_noise.glsl index d8d9ecdf287..5745f11ede4 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_tex_noise.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_tex_noise.glsl @@ -2,7 +2,7 @@ * coordinates to act as a seed since the noise functions don't have seed values. * A seed value is needed for generating distortion textures and color outputs. * The offset's components are in the range [100, 200], not too high to cause - * bad precision and not to small to be noticeable. We use float seed because + * bad precision and not too small to be noticeable. We use float seed because * OSL only support float hashes. */ -- cgit v1.2.3