From 9fca5f47bc1062a728f3865ba815c62bf8e81cba Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Tue, 4 Jun 2013 15:49:34 +0000 Subject: Fix #35617: cycles GLSL object texture coordinates were wrong. --- source/blender/gpu/shaders/gpu_shader_material.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/gpu/shaders') diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 38a8d92a56a..145ad187823 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -2143,7 +2143,7 @@ void node_tex_coord(vec3 I, vec3 N, mat4 viewinvmat, mat4 obinvmat, generated = attr_orco; normal = normalize((obinvmat*(viewinvmat*vec4(N, 0.0))).xyz); uv = attr_uv; - object = I; + object = (obinvmat*(viewinvmat*vec4(I, 1.0))).xyz; camera = I; window = gl_FragCoord.xyz; reflection = reflect(N, I); -- cgit v1.2.3