From eaa6479ae3482b643e6e5d553f09b1a1100b48ee Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Fri, 10 May 2013 16:57:17 +0000 Subject: Cycles: bump node changes to add a Distance input that controls the overall displacement distance, and an Invert option to invert the bump effect. --- source/blender/gpu/shaders/gpu_shader_material.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/gpu/shaders') diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index d9f5d99f950..fd519a86fc9 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -2260,7 +2260,7 @@ void node_object_info(out vec3 location, out float object_index, out float mater random = 0.0; } -void node_bump(float strength, float height, vec3 N, out vec3 result) +void node_bump(float strength, float dist, float height, vec3 N, out vec3 result) { result = N; } -- cgit v1.2.3