From f3f7f8b37b39ca31a9e688fb7cd9bbcc67cdbfb4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 10 May 2022 13:37:25 +0200 Subject: Cleanup: Remove unused gpu_shader_geometry.glsl --- .../blender/gpu/shaders/gpu_shader_geometry.glsl | 93 ---------------------- 1 file changed, 93 deletions(-) delete mode 100644 source/blender/gpu/shaders/gpu_shader_geometry.glsl (limited to 'source/blender/gpu/shaders') diff --git a/source/blender/gpu/shaders/gpu_shader_geometry.glsl b/source/blender/gpu/shaders/gpu_shader_geometry.glsl deleted file mode 100644 index e0e899cfb35..00000000000 --- a/source/blender/gpu/shaders/gpu_shader_geometry.glsl +++ /dev/null @@ -1,93 +0,0 @@ - -#define INTERP_FACE_VARYING_2(result, fvarOffset, tessCoord) \ - { \ - vec2 v[4]; \ - int primOffset = (gl_PrimitiveID + PrimitiveIdBase) * 4; \ - for (int i = 0; i < 4; i++) { \ - int index = (primOffset + i) * osd_fvar_count + fvarOffset; \ - v[i] = vec2(texelFetch(FVarDataBuffer, index).s, texelFetch(FVarDataBuffer, index + 1).s); \ - } \ - result = mix(mix(v[0], v[1], tessCoord.s), mix(v[3], v[2], tessCoord.s), tessCoord.t); \ - } - -#define INTERP_FACE_VARYING_ATT_2(result, fvarOffset, tessCoord) \ - { \ - vec2 tmp; \ - INTERP_FACE_VARYING_2(tmp, fvarOffset, tessCoord); \ - result = vec3(tmp, 0); \ - } - -out block -{ - VertexData v; -} -outpt; - -void set_mtface_vertex_attrs(vec2 st); - -void emit_flat(int index, vec3 normal) -{ - outpt.v.position = inpt[index].v.position; - outpt.v.normal = normal; - - /* Compatibility */ - varnormal = outpt.v.normal; - varposition = outpt.v.position.xyz; - - /* TODO(sergey): Only uniform subdivisions atm. */ - vec2 quadst[4] = vec2[](vec2(0, 0), vec2(1, 0), vec2(1, 1), vec2(0, 1)); - vec2 st = quadst[index]; - - INTERP_FACE_VARYING_2(outpt.v.uv, osd_active_uv_offset, st); - - set_mtface_vertex_attrs(st); - - gl_Position = ProjectionMatrix * inpt[index].v.position; - EmitVertex(); -} - -void emit_smooth(int index) -{ - outpt.v.position = inpt[index].v.position; - outpt.v.normal = inpt[index].v.normal; - - /* Compatibility */ - varnormal = outpt.v.normal; - varposition = outpt.v.position.xyz; - - /* TODO(sergey): Only uniform subdivisions atm. */ - vec2 quadst[4] = vec2[](vec2(0, 0), vec2(1, 0), vec2(1, 1), vec2(0, 1)); - vec2 st = quadst[index]; - - INTERP_FACE_VARYING_2(outpt.v.uv, osd_active_uv_offset, st); - - set_mtface_vertex_attrs(st); - - gl_Position = ProjectionMatrix * inpt[index].v.position; - EmitVertex(); -} - -void main() -{ - gl_PrimitiveID = gl_PrimitiveIDIn; - - if (osd_flat_shading) { - vec3 A = (inpt[0].v.position - inpt[1].v.position).xyz; - vec3 B = (inpt[3].v.position - inpt[1].v.position).xyz; - vec3 flat_normal = normalize(cross(B, A)); - emit_flat(0, flat_normal); - emit_flat(1, flat_normal); - emit_flat(3, flat_normal); - emit_flat(2, flat_normal); - } - else { - emit_smooth(0); - emit_smooth(1); - emit_smooth(3); - emit_smooth(2); - } - EndPrimitive(); -} - -void set_mtface_vertex_attrs(vec2 st) -{ -- cgit v1.2.3