From 1b30b13a4d505ec293d1a7872c53a4bc735db92f Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 1 Mar 2010 18:11:09 +0000 Subject: Fix #21227, #21346 and #21336: image texture wasn't centered correctly when sculpting and using it from material nodes. --- source/blender/gpu/intern/gpu_material.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'source/blender/gpu') diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index 0d2b6747f79..03afa0b1b5a 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -1026,9 +1026,7 @@ static void do_material_tex(GPUShadeInput *shi) if(!(mat->scene->gm.flag & GAME_GLSL_NO_EXTRA_TEX) && (mtex->mapto & MAP_NORM)) { if((tex->type==TEX_IMAGE) && (tex->imaflag & TEX_NORMALMAP)) { - tex->norfac = mtex->norfac; - - if(tex->norfac < 0.0f) + if(mtex->norfac < 0.0f) GPU_link(mat, "mtex_negate_texnormal", tnor, &tnor); if(mtex->normapspace == MTEX_NSPACE_TANGENT) -- cgit v1.2.3