From 38dc85f296a27a5641d296c8f41834db41dac18b Mon Sep 17 00:00:00 2001 From: Thomas Dinges Date: Mon, 20 May 2013 14:38:47 +0000 Subject: Math Node: * Added a Modulo operation to the math node, available in Compositor, Shader and Texture Nodes. --- source/blender/gpu/shaders/gpu_shader_material.glsl | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'source/blender/gpu') diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index fd519a86fc9..3a68b79d154 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -279,6 +279,14 @@ void math_greater_than(float val1, float val2, out float outval) outval = 0.0; } +void math_modulo(float val1, float val2, out float outval) +{ + if (val2 == 0.0) + outval = 0.0; + else + outval = mod(val1, val2); +} + void squeeze(float val, float width, float center, out float outval) { outval = 1.0/(1.0 + pow(2.71828183, -((val-center)*width))); -- cgit v1.2.3