From 3f4f109646059ee0780bb40dbd65b3bc8c3a8f3f Mon Sep 17 00:00:00 2001 From: Germano Cavalcante Date: Fri, 14 May 2021 11:15:00 -0300 Subject: Python GPU: New 'capabilities' module This module exposes the capabilities defined in the GPU module in C. This will be useful for porting existing code in `bgl` to `gpu`. Reviewed By: fclem, brecht, campbellbarton Maniphest Tasks: T80730 Part of D11147 --- source/blender/gpu/GPU_capabilities.h | 9 +++++ source/blender/gpu/intern/gpu_capabilities.cc | 40 ++++++++++++++++++++++ .../blender/gpu/intern/gpu_capabilities_private.hh | 9 +++++ source/blender/gpu/opengl/gl_backend.cc | 19 ++++++++-- 4 files changed, 75 insertions(+), 2 deletions(-) (limited to 'source/blender/gpu') diff --git a/source/blender/gpu/GPU_capabilities.h b/source/blender/gpu/GPU_capabilities.h index b95053a3715..f54ecece659 100644 --- a/source/blender/gpu/GPU_capabilities.h +++ b/source/blender/gpu/GPU_capabilities.h @@ -37,6 +37,15 @@ int GPU_max_textures(void); int GPU_max_textures_vert(void); int GPU_max_textures_geom(void); int GPU_max_textures_frag(void); +int GPU_max_uniforms_vert(void); +int GPU_max_uniforms_frag(void); +int GPU_max_batch_indices(void); +int GPU_max_batch_vertices(void); +int GPU_max_vertex_attribs(void); +int GPU_max_varying_floats(void); + +int GPU_extensions_len(void); +const char *GPU_extension_get(int i); int GPU_texture_size_with_limit(int res, bool limit_gl_texture_size); diff --git a/source/blender/gpu/intern/gpu_capabilities.cc b/source/blender/gpu/intern/gpu_capabilities.cc index 6d9182dcf17..d8764502800 100644 --- a/source/blender/gpu/intern/gpu_capabilities.cc +++ b/source/blender/gpu/intern/gpu_capabilities.cc @@ -82,6 +82,46 @@ int GPU_max_textures(void) return GCaps.max_textures; } +int GPU_max_uniforms_vert(void) +{ + return GCaps.max_uniforms_vert; +} + +int GPU_max_uniforms_frag(void) +{ + return GCaps.max_uniforms_frag; +} + +int GPU_max_batch_indices(void) +{ + return GCaps.max_batch_indices; +} + +int GPU_max_batch_vertices(void) +{ + return GCaps.max_batch_vertices; +} + +int GPU_max_vertex_attribs(void) +{ + return GCaps.max_vertex_attribs; +} + +int GPU_max_varying_floats(void) +{ + return GCaps.max_varying_floats; +} + +int GPU_extensions_len(void) +{ + return GCaps.extensions_len; +} + +const char *GPU_extension_get(int i) +{ + return GCaps.extension_get ? GCaps.extension_get(i) : "\0"; +} + bool GPU_mip_render_workaround(void) { return GCaps.mip_render_workaround; diff --git a/source/blender/gpu/intern/gpu_capabilities_private.hh b/source/blender/gpu/intern/gpu_capabilities_private.hh index 2b3292749f8..7c1d4590ce8 100644 --- a/source/blender/gpu/intern/gpu_capabilities_private.hh +++ b/source/blender/gpu/intern/gpu_capabilities_private.hh @@ -41,6 +41,15 @@ struct GPUCapabilities { int max_textures_vert = 0; int max_textures_geom = 0; int max_textures_frag = 0; + int max_uniforms_vert = 0; + int max_uniforms_frag = 0; + int max_batch_indices = 0; + int max_batch_vertices = 0; + int max_vertex_attribs = 0; + int max_varying_floats = 0; + int extensions_len = 0; + const char *(*extension_get)(int); + bool mem_stats_support = false; bool shader_image_load_store_support = false; /* OpenGL related workarounds. */ diff --git a/source/blender/gpu/opengl/gl_backend.cc b/source/blender/gpu/opengl/gl_backend.cc index a04d4be0e52..89bad1c9a4b 100644 --- a/source/blender/gpu/opengl/gl_backend.cc +++ b/source/blender/gpu/opengl/gl_backend.cc @@ -142,9 +142,9 @@ void GLBackend::platform_init() GPG.support_level = GPU_SUPPORT_LEVEL_LIMITED; } } + GPG.create_key(GPG.support_level, vendor, renderer, version); + GPG.create_gpu_name(vendor, renderer, version); } - GPG.create_key(GPG.support_level, vendor, renderer, version); - GPG.create_gpu_name(vendor, renderer, version); } void GLBackend::platform_exit() @@ -204,6 +204,11 @@ static bool detect_mip_render_workaround() return enable_workaround; } +const char *gl_extension_get(int i) +{ + return (char *)glGetStringi(GL_EXTENSIONS, i); +} + static void detect_workarounds() { const char *vendor = (const char *)glGetString(GL_VENDOR); @@ -419,6 +424,16 @@ void GLBackend::capabilities_init() glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &GCaps.max_textures_vert); glGetIntegerv(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, &GCaps.max_textures_geom); glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &GCaps.max_textures); + glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, &GCaps.max_uniforms_vert); + glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &GCaps.max_uniforms_frag); + glGetIntegerv(GL_MAX_ELEMENTS_INDICES, &GCaps.max_batch_indices); + glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &GCaps.max_batch_vertices); + glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &GCaps.max_vertex_attribs); + glGetIntegerv(GL_MAX_VARYING_FLOATS, &GCaps.max_varying_floats); + + glGetIntegerv(GL_NUM_EXTENSIONS, &GCaps.extensions_len); + GCaps.extension_get = gl_extension_get; + GCaps.mem_stats_support = GLEW_NVX_gpu_memory_info || GLEW_ATI_meminfo; GCaps.shader_image_load_store_support = GLEW_ARB_shader_image_load_store; /* GL specific capabilities. */ -- cgit v1.2.3