From 43dcfcb27a30b98e13d1d7f516db618f4a306859 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Tue, 30 Aug 2016 12:12:12 +0200 Subject: Fix T49201: Mesh with OpenSubdiv subsurf and a texture disappears in Material viewport mode --- source/blender/gpu/intern/gpu_codegen.c | 2 +- source/blender/gpu/shaders/gpu_shader_geometry.glsl | 12 ++++++++++++ 2 files changed, 13 insertions(+), 1 deletion(-) (limited to 'source/blender/gpu') diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c index c40bc8eaf27..211394e7932 100644 --- a/source/blender/gpu/intern/gpu_codegen.c +++ b/source/blender/gpu/intern/gpu_codegen.c @@ -877,7 +877,7 @@ static char *code_generate_geometry(ListBase *nodes, bool use_opensubdiv) if (input->attribtype == CD_MTFACE) { BLI_dynstr_appendf( ds, - "\tINTERP_FACE_VARYING_2(var%d, " + "\tINTERP_FACE_VARYING_ATT_2(var%d, " "int(texelFetch(FVarDataOffsetBuffer, fvar%d_offset).r), st);\n", input->attribid, input->attribid); diff --git a/source/blender/gpu/shaders/gpu_shader_geometry.glsl b/source/blender/gpu/shaders/gpu_shader_geometry.glsl index 6f063883e37..fe630dbeddb 100644 --- a/source/blender/gpu/shaders/gpu_shader_geometry.glsl +++ b/source/blender/gpu/shaders/gpu_shader_geometry.glsl @@ -31,6 +31,18 @@ uniform int osd_fvar_count; tessCoord.t); \ } +#ifdef USE_NEW_SHADING +# define INTERP_FACE_VARYING_ATT_2(result, fvarOffset, tessCoord) \ + { \ + vec2 tmp; \ + INTERP_FACE_VARYING_2(tmp, fvarOffset, tessCoord); \ + result = vec3(tmp, 0); \ + } +#else +# define INTERP_FACE_VARYING_ATT_2(result, fvarOffset, tessCoord) \ + INTERP_FACE_VARYING_2(result, fvarOffset, tessCoord) +#endif + uniform samplerBuffer FVarDataBuffer; uniform isamplerBuffer FVarDataOffsetBuffer; -- cgit v1.2.3