From f08ea76db591a1ca60715f19f3465da57b26f64e Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Mon, 1 Aug 2022 15:23:53 +0200 Subject: GPU: Fix failing compute tests. Tests created GPUTextures with incorrect mipmaps. --- source/blender/gpu/tests/gpu_shader_test.cc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/gpu') diff --git a/source/blender/gpu/tests/gpu_shader_test.cc b/source/blender/gpu/tests/gpu_shader_test.cc index adb9b059fc6..ab1409dfcde 100644 --- a/source/blender/gpu/tests/gpu_shader_test.cc +++ b/source/blender/gpu/tests/gpu_shader_test.cc @@ -48,7 +48,7 @@ void main() { /* Create texture to store result and attach to shader. */ GPUTexture *texture = GPU_texture_create_2d( - "gpu_shader_compute_2d", SIZE, SIZE, 0, GPU_RGBA32F, nullptr); + "gpu_shader_compute_2d", SIZE, SIZE, 1, GPU_RGBA32F, nullptr); EXPECT_NE(texture, nullptr); GPU_shader_bind(shader); @@ -109,7 +109,7 @@ void main() { /* Construct Texture. */ GPUTexture *texture = GPU_texture_create_1d( - "gpu_shader_compute_1d", SIZE, 0, GPU_RGBA32F, nullptr); + "gpu_shader_compute_1d", SIZE, 1, GPU_RGBA32F, nullptr); EXPECT_NE(texture, nullptr); GPU_shader_bind(shader); -- cgit v1.2.3