From 650dedfd101bb809aa8cc3976286c43aba3a2366 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 2 Jun 2020 23:44:14 +0200 Subject: Cleanup: GPUTexture: Remove uneeded bind --- source/blender/gpu/intern/gpu_viewport.c | 2 -- 1 file changed, 2 deletions(-) (limited to 'source/blender/gpu') diff --git a/source/blender/gpu/intern/gpu_viewport.c b/source/blender/gpu/intern/gpu_viewport.c index f30270b9eed..753da8544ea 100644 --- a/source/blender/gpu/intern/gpu_viewport.c +++ b/source/blender/gpu/intern/gpu_viewport.c @@ -382,12 +382,10 @@ GPUTexture *GPU_viewport_texture_pool_query( } tex = GPU_texture_create_2d(width, height, format, NULL, NULL); - GPU_texture_bind(tex, 0); /* Doing filtering for depth does not make sense when not doing shadow mapping, * and enabling texture filtering on integer texture make them unreadable. */ bool do_filter = !GPU_texture_depth(tex) && !GPU_texture_integer(tex); GPU_texture_filter_mode(tex, do_filter); - GPU_texture_unbind(tex); ViewportTempTexture *tmp_tex = MEM_callocN(sizeof(ViewportTempTexture), "ViewportTempTexture"); tmp_tex->texture = tex; -- cgit v1.2.3