From 844cda8f22f8b28b8892057cbd2070bb06642775 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Thu, 17 Jan 2019 19:39:27 +0100 Subject: DRW: Make missing uniform debuging print only once --- source/blender/gpu/intern/gpu_shader_interface.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'source/blender/gpu') diff --git a/source/blender/gpu/intern/gpu_shader_interface.c b/source/blender/gpu/intern/gpu_shader_interface.c index 7522c92eb93..f5ba30ac2df 100644 --- a/source/blender/gpu/intern/gpu_shader_interface.c +++ b/source/blender/gpu/intern/gpu_shader_interface.c @@ -30,6 +30,7 @@ */ #include "MEM_guardedalloc.h" +#include "BKE_global.h" #include "GPU_shader_interface.h" @@ -316,11 +317,14 @@ const GPUShaderInput *GPU_shaderinterface_uniform(const GPUShaderInterface *shad const GPUShaderInput *GPU_shaderinterface_uniform_ensure(const GPUShaderInterface *shaderface, const char *name) { - /* TODO: Warn if we find a matching builtin, since these can be looked up much quicker. */ const GPUShaderInput *input = GPU_shaderinterface_uniform(shaderface, name); /* If input is not found add it so it's found next time. */ if (input == NULL) { input = add_uniform((GPUShaderInterface *)shaderface, name); + + if ((G.debug & G_DEBUG_GPU) && (input->location == -1)) { + fprintf(stderr, "GPUShaderInterface: Warning: Uniform '%s' not found!\n", name); + } } return (input->location != -1) ? input : NULL; } -- cgit v1.2.3