From 91cc1f38aefdac70c2de2e19cec0d349329aa925 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Wed, 3 Jun 2020 13:35:15 +0200 Subject: GPUMaterial: Add support for different sampler state per image sampler This bridge between the new sampler state support from GPUTexture and draw material handling. The Sampler State is just the one from the texture for now. No change in logic. --- source/blender/gpu/GPU_material.h | 13 +++++++++++-- source/blender/gpu/intern/gpu_node_graph.c | 30 ++++++++++++++++++++++-------- 2 files changed, 33 insertions(+), 10 deletions(-) (limited to 'source/blender/gpu') diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index c23960da1ed..eeb2d2caef2 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -29,6 +29,8 @@ #include "BLI_sys_types.h" /* for bool */ +#include "GPU_texture.h" /* for eGPUSamplerState */ + #ifdef __cplusplus extern "C" { #endif @@ -138,8 +140,14 @@ typedef enum eGPUMaterialStatus { GPUNodeLink *GPU_constant(const float *num); GPUNodeLink *GPU_uniform(const float *num); GPUNodeLink *GPU_attribute(GPUMaterial *mat, CustomDataType type, const char *name); -GPUNodeLink *GPU_image(GPUMaterial *mat, struct Image *ima, struct ImageUser *iuser); -GPUNodeLink *GPU_image_tiled(GPUMaterial *mat, struct Image *ima, struct ImageUser *iuser); +GPUNodeLink *GPU_image(GPUMaterial *mat, + struct Image *ima, + struct ImageUser *iuser, + eGPUSamplerState sampler_state); +GPUNodeLink *GPU_image_tiled(GPUMaterial *mat, + struct Image *ima, + struct ImageUser *iuser, + eGPUSamplerState sampler_state); GPUNodeLink *GPU_image_tiled_mapping(GPUMaterial *mat, struct Image *ima, struct ImageUser *iuser); GPUNodeLink *GPU_color_band(GPUMaterial *mat, int size, float *pixels, float *layer); GPUNodeLink *GPU_volume_grid(GPUMaterial *mat, const char *name); @@ -229,6 +237,7 @@ typedef struct GPUMaterialTexture { char sampler_name[32]; /* Name of sampler in GLSL. */ char tiled_mapping_name[32]; /* Name of tile mapping sampler in GLSL. */ int users; + int sampler_state; /* eGPUSamplerState */ } GPUMaterialTexture; typedef struct GPUMaterialVolumeGrid { diff --git a/source/blender/gpu/intern/gpu_node_graph.c b/source/blender/gpu/intern/gpu_node_graph.c index 876a6bef670..17d97dc05e2 100644 --- a/source/blender/gpu/intern/gpu_node_graph.c +++ b/source/blender/gpu/intern/gpu_node_graph.c @@ -34,6 +34,8 @@ #include "BLI_string.h" #include "BLI_utildefines.h" +#include "GPU_texture.h" + #include "gpu_material_library.h" #include "gpu_node_graph.h" @@ -298,13 +300,14 @@ static GPUMaterialTexture *gpu_node_graph_add_texture(GPUNodeGraph *graph, Image *ima, ImageUser *iuser, struct GPUTexture **colorband, - GPUNodeLinkType link_type) + GPUNodeLinkType link_type, + eGPUSamplerState sampler_state) { /* Find existing texture. */ int num_textures = 0; GPUMaterialTexture *tex = graph->textures.first; for (; tex; tex = tex->next) { - if (tex->ima == ima && tex->colorband == colorband) { + if (tex->ima == ima && tex->colorband == colorband && tex->sampler_state == sampler_state) { break; } num_textures++; @@ -316,6 +319,7 @@ static GPUMaterialTexture *gpu_node_graph_add_texture(GPUNodeGraph *graph, tex->ima = ima; tex->iuser = iuser; tex->colorband = colorband; + tex->sampler_state = sampler_state; BLI_snprintf(tex->sampler_name, sizeof(tex->sampler_name), "samp%d", num_textures); if (ELEM(link_type, GPU_NODE_LINK_IMAGE_TILED, GPU_NODE_LINK_IMAGE_TILED_MAPPING)) { BLI_snprintf( @@ -389,21 +393,29 @@ GPUNodeLink *GPU_uniform(const float *num) return link; } -GPUNodeLink *GPU_image(GPUMaterial *mat, Image *ima, ImageUser *iuser) +GPUNodeLink *GPU_image(GPUMaterial *mat, + Image *ima, + ImageUser *iuser, + eGPUSamplerState sampler_state) { GPUNodeGraph *graph = gpu_material_node_graph(mat); GPUNodeLink *link = gpu_node_link_create(); link->link_type = GPU_NODE_LINK_IMAGE; - link->texture = gpu_node_graph_add_texture(graph, ima, iuser, NULL, link->link_type); + link->texture = gpu_node_graph_add_texture( + graph, ima, iuser, NULL, link->link_type, sampler_state); return link; } -GPUNodeLink *GPU_image_tiled(GPUMaterial *mat, Image *ima, ImageUser *iuser) +GPUNodeLink *GPU_image_tiled(GPUMaterial *mat, + Image *ima, + ImageUser *iuser, + eGPUSamplerState sampler_state) { GPUNodeGraph *graph = gpu_material_node_graph(mat); GPUNodeLink *link = gpu_node_link_create(); link->link_type = GPU_NODE_LINK_IMAGE_TILED; - link->texture = gpu_node_graph_add_texture(graph, ima, iuser, NULL, link->link_type); + link->texture = gpu_node_graph_add_texture( + graph, ima, iuser, NULL, link->link_type, sampler_state); return link; } @@ -412,7 +424,8 @@ GPUNodeLink *GPU_image_tiled_mapping(GPUMaterial *mat, Image *ima, ImageUser *iu GPUNodeGraph *graph = gpu_material_node_graph(mat); GPUNodeLink *link = gpu_node_link_create(); link->link_type = GPU_NODE_LINK_IMAGE_TILED_MAPPING; - link->texture = gpu_node_graph_add_texture(graph, ima, iuser, NULL, link->link_type); + link->texture = gpu_node_graph_add_texture( + graph, ima, iuser, NULL, link->link_type, GPU_SAMPLER_MAX); return link; } @@ -424,7 +437,8 @@ GPUNodeLink *GPU_color_band(GPUMaterial *mat, int size, float *pixels, float *ro GPUNodeGraph *graph = gpu_material_node_graph(mat); GPUNodeLink *link = gpu_node_link_create(); link->link_type = GPU_NODE_LINK_COLORBAND; - link->texture = gpu_node_graph_add_texture(graph, NULL, NULL, colorband, link->link_type); + link->texture = gpu_node_graph_add_texture( + graph, NULL, NULL, colorband, link->link_type, GPU_SAMPLER_MAX); return link; } -- cgit v1.2.3