From b2167e771a472175257d72445f0c9a8b5190c72e Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Wed, 26 Sep 2012 07:55:52 +0000 Subject: Fix #32663: Sculpt masks are too dark Scaled mask multiplier to 0.25..1.0 instead of 0.0..1.0. --- source/blender/gpu/intern/gpu_buffers.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/gpu') diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c index 930573ec750..659cd4e944c 100644 --- a/source/blender/gpu/intern/gpu_buffers.c +++ b/source/blender/gpu/intern/gpu_buffers.c @@ -1330,7 +1330,7 @@ static void gpu_colors_disable(VBO_State vbo_state) static float gpu_color_from_mask(float mask) { - return 1.0f - mask; + return 1.0f - mask * 0.75f; } static void gpu_color_from_mask_copy(float mask, const float diffuse_color[4], unsigned char out[3]) -- cgit v1.2.3