From b2d771a4383c7062fb1fb0d934f8aec80af04ff6 Mon Sep 17 00:00:00 2001 From: Daniel Genrich Date: Tue, 20 Oct 2009 15:51:25 +0000 Subject: Smoke: * Use GL_QUADS and GL_TRIANGLES instead of GL_POLYGON for faster drawing * Use variable count of slices --- source/blender/gpu/intern/gpu_extensions.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/gpu') diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c index 52a6b0dd1e8..5c8157be789 100644 --- a/source/blender/gpu/intern/gpu_extensions.c +++ b/source/blender/gpu/intern/gpu_extensions.c @@ -382,9 +382,9 @@ GPUTexture *GPU_texture_create_3D(int w, int h, int depth, float *fpixels) glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); GPU_print_error("3D GL_LINEAR"); - glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); - glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); - glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_BORDER); + glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); GPU_print_error("3D GL_CLAMP_TO_BORDER"); if (pixels) -- cgit v1.2.3