From c0d0ef142fce15b839c369e9f7413c36b72aa8cb Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 3 Mar 2017 15:40:54 +1100 Subject: Cleanup: GPU_select never took NULL rect --- source/blender/gpu/intern/gpu_select.c | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) (limited to 'source/blender/gpu') diff --git a/source/blender/gpu/intern/gpu_select.c b/source/blender/gpu/intern/gpu_select.c index 209496927de..f78191a6f6d 100644 --- a/source/blender/gpu/intern/gpu_select.c +++ b/source/blender/gpu/intern/gpu_select.c @@ -109,12 +109,7 @@ void GPU_select_begin(unsigned int *buffer, unsigned int bufsize, const rctf *in * get rejected before the depth test. Should probably cull rect against * scissor for viewport but this is a rare case I think */ glGetFloatv(GL_SCISSOR_BOX, viewport); - if (!input || input->xmin == input->xmax) { - glViewport(viewport[0], viewport[1], 24, 24); - } - else { - glViewport(viewport[0], viewport[1], (int)(input->xmax - input->xmin), (int)(input->ymax - input->ymin)); - } + glViewport(viewport[0], viewport[1], (int)(input->xmax - input->xmin), (int)(input->ymax - input->ymin)); /* occlusion queries operates on fragments that pass tests and since we are interested on all * objects in the view frustum independently of their order, we need to disable the depth test */ -- cgit v1.2.3