From d15d78a33a8df76b02fa0d27dacd85c8a77ec109 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 27 Mar 2013 20:27:07 +0000 Subject: style cleanup: osl and NULL pointer use, also correct sequencer gap operator id's --- source/blender/gpu/intern/gpu_extensions.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/gpu') diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c index c7a421a49fc..c455e8f7642 100644 --- a/source/blender/gpu/intern/gpu_extensions.c +++ b/source/blender/gpu/intern/gpu_extensions.c @@ -402,7 +402,7 @@ static GPUTexture *GPU_texture_create_nD(int w, int h, int n, float *fpixels, in } else { glTexImage2D(tex->target, 0, internalformat, tex->w, tex->h, 0, - format, type, NULL); + format, type, NULL); if (fpixels) { glTexSubImage2D(tex->target, 0, 0, 0, w, h, @@ -677,7 +677,7 @@ GPUTexture *GPU_texture_create_vsm_shadow_map(int size, char err_out[256]) /* Now we tweak some of the settings */ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RG32F, size, size, 0, GL_RG, GL_FLOAT, 0); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RG32F, size, size, 0, GL_RG, GL_FLOAT, NULL); GPU_texture_unbind(tex); } -- cgit v1.2.3