From dbcdc536b6a20c7218c3b6f4871d8c29e5127366 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Fri, 9 Jul 2021 09:00:13 +0200 Subject: Fix crash: incorrect uniform location for builtins. --- source/blender/gpu/opengl/gl_shader_interface.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/gpu') diff --git a/source/blender/gpu/opengl/gl_shader_interface.cc b/source/blender/gpu/opengl/gl_shader_interface.cc index d9291cd642a..c5c8e2397d1 100644 --- a/source/blender/gpu/opengl/gl_shader_interface.cc +++ b/source/blender/gpu/opengl/gl_shader_interface.cc @@ -334,7 +334,7 @@ GLShaderInterface::GLShaderInterface(const UniformBuiltinStructType *type_info, for (int32_t u_int = 0; u_int < GPU_NUM_UNIFORMS; u_int++) { GPUUniformBuiltin u = static_cast(u_int); const ShaderInput *block = this->uniform_get(builtin_uniform_name(u)); - builtins_[u] = (block != nullptr) ? block->binding : -1; + builtins_[u] = (block != nullptr) ? block->location : -1; } /* Builtin Uniforms Blocks */ -- cgit v1.2.3