From fd3a40a12969085c16927bd2b2240f9ac98d951f Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 15 Sep 2008 11:39:49 +0000 Subject: Fix glsl vertex shader string that was not 0 terminated, no idea if it caused any problems. --- source/blender/gpu/intern/gpu_shader_vertex.glsl.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/gpu') diff --git a/source/blender/gpu/intern/gpu_shader_vertex.glsl.c b/source/blender/gpu/intern/gpu_shader_vertex.glsl.c index a89de776864..edf93d838d5 100644 --- a/source/blender/gpu/intern/gpu_shader_vertex.glsl.c +++ b/source/blender/gpu/intern/gpu_shader_vertex.glsl.c @@ -9,5 +9,5 @@ char datatoc_gpu_shader_vertex_glsl[]= { 110, 32, 61, 32, 99,111, 46,120,121,122, 59, 10, 9,118, 97,114,110,111,114,109, 97,108, 32, 61, 32,103,108, 95, 78,111,114,109, 97,108, 77, 97,116,114,105,120, 32, 42, 32,103,108, 95, 78,111,114,109, 97,108, 59, 10, 9,103,108, 95, 80,111,115,105,116,105, 111,110, 32, 61, 32,103,108, 95, 80,114,111,106,101, 99,116,105,111,110, 77, 97,116,114,105,120, 32, 42, 32, 99,111, 59, 10, 10, -}; + 0}; -- cgit v1.2.3