From 0b2d1badecc48b5cbff5ec088b29c6e9acc5e1d0 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 8 Sep 2019 00:12:26 +1000 Subject: Cleanup: use post increment/decrement When the result isn't used, prefer post increment/decrement (already used nearly everywhere in Blender). --- source/blender/ikplugin/intern/itasc_plugin.cpp | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) (limited to 'source/blender/ikplugin') diff --git a/source/blender/ikplugin/intern/itasc_plugin.cpp b/source/blender/ikplugin/intern/itasc_plugin.cpp index 2ceedca59f7..1ac9cd2223a 100644 --- a/source/blender/ikplugin/intern/itasc_plugin.cpp +++ b/source/blender/ikplugin/intern/itasc_plugin.cpp @@ -201,7 +201,7 @@ struct IK_Scene { if (scene) { delete scene; } - for (std::vector::iterator it = targets.begin(); it != targets.end(); ++it) { + for (std::vector::iterator it = targets.begin(); it != targets.end(); it++) { delete (*it); } targets.clear(); @@ -795,7 +795,7 @@ static void copypose_error(const iTaSC::ConstraintValues *values, if (iktarget->controlType & iTaSC::CopyPose::CTL_POSITION) { // update error - for (i = 0, error = 0.0, value = values->values; i < values->number; ++i, ++value) { + for (i = 0, error = 0.0, value = values->values; i < values->number; i++, value++) { error += KDL::sqr(value->y - value->yd); } iktarget->blenderConstraint->lin_error = (float)KDL::sqrt(error); @@ -803,7 +803,7 @@ static void copypose_error(const iTaSC::ConstraintValues *values, } if (iktarget->controlType & iTaSC::CopyPose::CTL_ROTATION) { // update error - for (i = 0, error = 0.0, value = values->values; i < values->number; ++i, ++value) { + for (i = 0, error = 0.0, value = values->values; i < values->number; i++, value++) { error += KDL::sqr(value->y - value->yd); } iktarget->blenderConstraint->rot_error = (float)KDL::sqrt(error); @@ -966,7 +966,7 @@ static int convert_channels(struct Depsgraph *depsgraph, int a, flag, njoint; njoint = 0; - for (a = 0, ikchan = ikscene->channels; a < ikscene->numchan; ++a, ++ikchan) { + for (a = 0, ikchan = ikscene->channels; a < ikscene->numchan; a++, ikchan++) { pchan = tree->pchan[a]; ikchan->pchan = pchan; ikchan->parent = (a > 0) ? tree->parent[a] : -1; @@ -1106,7 +1106,7 @@ static void convert_pose(IK_Scene *ikscene) rot = ikscene->jointArray(0); for (joint = a = 0, ikchan = ikscene->channels; a < ikscene->numchan && joint < ikscene->numjoint; - ++a, ++ikchan) { + a++, ikchan++) { pchan = ikchan->pchan; bone = pchan->bone; @@ -1149,7 +1149,7 @@ static void BKE_pose_rest(IK_Scene *ikscene) rot = ikscene->jointArray(0); for (joint = a = 0, ikchan = ikscene->channels; a < ikscene->numchan && joint < ikscene->numjoint; - ++a, ++ikchan) { + a++, ikchan++) { pchan = ikchan->pchan; bone = pchan->bone; @@ -1234,7 +1234,7 @@ static IK_Scene *convert_tree( BKE_pose_rest(ikscene); rot = ikscene->jointArray(0); - for (a = 0, ikchan = ikscene->channels; a < tree->totchannel; ++a, ++ikchan) { + for (a = 0, ikchan = ikscene->channels; a < tree->totchannel; a++, ikchan++) { pchan = ikchan->pchan; bone = pchan->bone; @@ -1728,7 +1728,7 @@ static void execute_scene(struct Depsgraph *depsgraph, int i; IK_Channel *ikchan; if (ikparam->flag & ITASC_SIMULATION) { - for (i = 0, ikchan = ikscene->channels; i < ikscene->numchan; i++, ++ikchan) { + for (i = 0, ikchan = ikscene->channels; i < ikscene->numchan; i++, ikchan++) { // In simulation mode we don't allow external constraint to change our bones, // mark the channel done also tell Blender that this channel is part of IK tree. // Cleared on each BKE_pose_where_is() @@ -1738,7 +1738,7 @@ static void execute_scene(struct Depsgraph *depsgraph, } else { // in animation mode, we must get the bone position from action and constraints - for (i = 0, ikchan = ikscene->channels; i < ikscene->numchan; i++, ++ikchan) { + for (i = 0, ikchan = ikscene->channels; i < ikscene->numchan; i++, ikchan++) { if (!(ikchan->pchan->flag & POSE_DONE)) { BKE_pose_where_is_bone(depsgraph, blscene, ikscene->blArmature, ikchan->pchan, ctime, 1); } @@ -1749,7 +1749,7 @@ static void execute_scene(struct Depsgraph *depsgraph, } } // only run execute the scene if at least one of our target is enabled - for (i = ikscene->targets.size(); i > 0; --i) { + for (i = ikscene->targets.size(); i > 0; i--) { IK_Target *iktarget = ikscene->targets[i - 1]; if (!(iktarget->blenderConstraint->flag & CONSTRAINT_OFF)) { break; @@ -1816,7 +1816,7 @@ static void execute_scene(struct Depsgraph *depsgraph, } } // compute constraint error - for (i = ikscene->targets.size(); i > 0; --i) { + for (i = ikscene->targets.size(); i > 0; i--) { IK_Target *iktarget = ikscene->targets[i - 1]; if (!(iktarget->blenderConstraint->flag & CONSTRAINT_OFF) && iktarget->constraint) { unsigned int nvalues; @@ -1840,7 +1840,7 @@ static void execute_scene(struct Depsgraph *depsgraph, float scale; float length; float yaxis[3]; - for (i = 0, ikchan = ikscene->channels; i < ikscene->numchan; ++i, ++ikchan) { + for (i = 0, ikchan = ikscene->channels; i < ikscene->numchan; i++, ikchan++) { if (i == 0) { if (!arm->getRelativeFrame(frame, ikchan->tail)) { break; -- cgit v1.2.3