From 0e5a6a21e880a083ad0b565cbf75095f34b891f4 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Tue, 20 Oct 2009 15:51:18 +0000 Subject: Fixes to get Blender compile and run on PowerPC OSX 10.3, gcc 3.3 (yes antique, but having 5 year old OS's work is very cool) In short: - include after fails - STL template issues (recursion, syntax) --- source/blender/ikplugin/intern/itasc_plugin.cpp | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) (limited to 'source/blender/ikplugin') diff --git a/source/blender/ikplugin/intern/itasc_plugin.cpp b/source/blender/ikplugin/intern/itasc_plugin.cpp index b6fceabdb46..3dcb9e462b9 100644 --- a/source/blender/ikplugin/intern/itasc_plugin.cpp +++ b/source/blender/ikplugin/intern/itasc_plugin.cpp @@ -1121,12 +1121,14 @@ static IK_Scene* convert_tree(Scene *blscene, Object *ob, bPoseChannel *pchan) KDL::Frame tip(iTaSC::F_identity); Vector3 *fl = bone->bone_mat; - KDL::Frame head(KDL::Rotation( - fl[0][0], fl[1][0], fl[2][0], - fl[0][1], fl[1][1], fl[2][1], - fl[0][2], fl[1][2], fl[2][2]), - KDL::Vector(bone->head[0], bone->head[1], bone->head[2])*scale); - + KDL::Rotation brot( + fl[0][0], fl[1][0], fl[2][0], + fl[0][1], fl[1][1], fl[2][1], + fl[0][2], fl[1][2], fl[2][2]); + KDL::Vector bpos(bone->head[0], bone->head[1], bone->head[2]); + bpos = bpos*scale; + KDL::Frame head(brot, bpos); + // rest pose length of the bone taking scaling into account length= bone->length*scale; parent = (a > 0) ? ikscene->channels[tree->parent[a]].tail : root; -- cgit v1.2.3