From 3216e4b202195ed88455d1b43b348a2cf8f40d77 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 11 Apr 2014 11:47:07 +1000 Subject: API Cleanup: Use BKE_constraint prefix for constraint api --- source/blender/ikplugin/intern/iksolver_plugin.c | 4 ++-- source/blender/ikplugin/intern/itasc_plugin.cpp | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) (limited to 'source/blender/ikplugin') diff --git a/source/blender/ikplugin/intern/iksolver_plugin.c b/source/blender/ikplugin/intern/iksolver_plugin.c index c3b6df8ac85..80c508267f3 100644 --- a/source/blender/ikplugin/intern/iksolver_plugin.c +++ b/source/blender/ikplugin/intern/iksolver_plugin.c @@ -374,7 +374,7 @@ static void execute_posetree(struct Scene *scene, Object *ob, PoseTree *tree) /* 1.0=ctime, we pass on object for auto-ik (owner-type here is object, even though * strictly speaking, it is a posechannel) */ - BKE_get_constraint_target_matrix(scene, target->con, 0, CONSTRAINT_OBTYPE_OBJECT, ob, rootmat, 1.0); + BKE_constraint_target_matrix_get(scene, target->con, 0, CONSTRAINT_OBTYPE_OBJECT, ob, rootmat, 1.0); /* and set and transform goal */ mul_m4_m4m4(goal, goalinv, rootmat); @@ -385,7 +385,7 @@ static void execute_posetree(struct Scene *scene, Object *ob, PoseTree *tree) /* same for pole vector target */ if (data->poletar) { - BKE_get_constraint_target_matrix(scene, target->con, 1, CONSTRAINT_OBTYPE_OBJECT, ob, rootmat, 1.0); + BKE_constraint_target_matrix_get(scene, target->con, 1, CONSTRAINT_OBTYPE_OBJECT, ob, rootmat, 1.0); if (data->flag & CONSTRAINT_IK_SETANGLE) { /* don't solve IK when we are setting the pole angle */ diff --git a/source/blender/ikplugin/intern/itasc_plugin.cpp b/source/blender/ikplugin/intern/itasc_plugin.cpp index e1bc47b107f..dbc4100e287 100644 --- a/source/blender/ikplugin/intern/itasc_plugin.cpp +++ b/source/blender/ikplugin/intern/itasc_plugin.cpp @@ -551,7 +551,7 @@ static bool target_callback(const iTaSC::Timestamp& timestamp, const iTaSC::Fram bConstraint *constraint = (bConstraint *)target->blenderConstraint; float tarmat[4][4]; - BKE_get_constraint_target_matrix(target->blscene, constraint, 0, CONSTRAINT_OBTYPE_OBJECT, target->owner, tarmat, 1.0); + BKE_constraint_target_matrix_get(target->blscene, constraint, 0, CONSTRAINT_OBTYPE_OBJECT, target->owner, tarmat, 1.0); // rootmat contains the target pose in world coordinate // if enforce is != 1.0, blend the target position with the end effector position @@ -620,7 +620,7 @@ static bool base_callback(const iTaSC::Timestamp& timestamp, const iTaSC::Frame& IK_Channel &rootchan = ikscene->channels[0]; // get polar target matrix in world space - BKE_get_constraint_target_matrix(ikscene->blscene, ikscene->polarConstraint, 1, CONSTRAINT_OBTYPE_OBJECT, ikscene->blArmature, mat, 1.0); + BKE_constraint_target_matrix_get(ikscene->blscene, ikscene->polarConstraint, 1, CONSTRAINT_OBTYPE_OBJECT, ikscene->blArmature, mat, 1.0); // convert to armature space mul_m4_m4m4(polemat, imat, mat); // get the target in world space (was computed before as target object are defined before base object) -- cgit v1.2.3