From a25c11fd8d602236f36c34c342453149bdc1d909 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 8 Jun 2018 08:07:48 +0200 Subject: Cleanup: trailing space Remove from blender/nodes, collada, blenfont & render. --- source/blender/ikplugin/CMakeLists.txt | 2 +- source/blender/ikplugin/intern/ikplugin_api.c | 6 +++--- source/blender/ikplugin/intern/itasc_plugin.cpp | 2 +- 3 files changed, 5 insertions(+), 5 deletions(-) (limited to 'source/blender/ikplugin') diff --git a/source/blender/ikplugin/CMakeLists.txt b/source/blender/ikplugin/CMakeLists.txt index 8991e113410..eb34e50715e 100644 --- a/source/blender/ikplugin/CMakeLists.txt +++ b/source/blender/ikplugin/CMakeLists.txt @@ -25,7 +25,7 @@ remove_extra_strict_flags() -set(INC +set(INC . ../blenkernel ../blenlib diff --git a/source/blender/ikplugin/intern/ikplugin_api.c b/source/blender/ikplugin/intern/ikplugin_api.c index 8ce45a1c690..ca9dcdf198c 100644 --- a/source/blender/ikplugin/intern/ikplugin_api.c +++ b/source/blender/ikplugin/intern/ikplugin_api.c @@ -89,7 +89,7 @@ static IKPlugin *get_plugin(bPose *pose) /*----------------------------------------*/ /* Plugin API */ -void BIK_initialize_tree(Scene *scene, Object *ob, float ctime) +void BIK_initialize_tree(Scene *scene, Object *ob, float ctime) { IKPlugin *plugin = get_plugin(ob->pose); @@ -97,7 +97,7 @@ void BIK_initialize_tree(Scene *scene, Object *ob, float ctime) plugin->initialize_tree_func(scene, ob, ctime); } -void BIK_execute_tree(struct Scene *scene, Object *ob, bPoseChannel *pchan, float ctime) +void BIK_execute_tree(struct Scene *scene, Object *ob, bPoseChannel *pchan, float ctime) { IKPlugin *plugin = get_plugin(ob->pose); @@ -105,7 +105,7 @@ void BIK_execute_tree(struct Scene *scene, Object *ob, bPoseChannel *pchan, floa plugin->execute_tree_func(scene, ob, pchan, ctime); } -void BIK_release_tree(struct Scene *scene, Object *ob, float ctime) +void BIK_release_tree(struct Scene *scene, Object *ob, float ctime) { IKPlugin *plugin = get_plugin(ob->pose); diff --git a/source/blender/ikplugin/intern/itasc_plugin.cpp b/source/blender/ikplugin/intern/itasc_plugin.cpp index d58340965a7..59385670b9a 100644 --- a/source/blender/ikplugin/intern/itasc_plugin.cpp +++ b/source/blender/ikplugin/intern/itasc_plugin.cpp @@ -877,7 +877,7 @@ static int convert_channels(IK_Scene *ikscene, PoseTree *tree, float ctime) ikchan->owner = ikscene->blArmature; // the constraint and channels must be applied before we build the iTaSC scene, - // this is because some of the pose data (e.g. pose head) don't have corresponding + // this is because some of the pose data (e.g. pose head) don't have corresponding // joint angles and can't be applied to the iTaSC armature dynamically if (!(pchan->flag & POSE_DONE)) BKE_pose_where_is_bone(ikscene->blscene, ikscene->blArmature, pchan, ctime, 1); -- cgit v1.2.3