From cfb7aee017d95137e19b7b006d9393b5d6a935d4 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 7 Jul 2012 22:51:57 +0000 Subject: style cleanup --- source/blender/ikplugin/intern/iksolver_plugin.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/ikplugin') diff --git a/source/blender/ikplugin/intern/iksolver_plugin.c b/source/blender/ikplugin/intern/iksolver_plugin.c index d544e6501fc..21d50e4a71d 100644 --- a/source/blender/ikplugin/intern/iksolver_plugin.c +++ b/source/blender/ikplugin/intern/iksolver_plugin.c @@ -139,7 +139,7 @@ static void initialize_posetree(struct Object *UNUSED(ob), bPoseChannel *pchan_t size = MIN2(segcount, tree->totchannel); a = t = 0; while (a < size && t < tree->totchannel) { - // locate first matching channel + /* locate first matching channel */ for (; t < tree->totchannel && tree->pchan[t] != chanlist[segcount - a - 1]; t++) ; if (t >= tree->totchannel) break; @@ -535,7 +535,7 @@ void iksolver_execute_tree(struct Scene *scene, struct Object *ob, struct bPose for (a = 0; a < tree->totchannel; a++) { if (!(tree->pchan[a]->flag & POSE_DONE)) // successive trees can set the flag BKE_pose_where_is_bone(scene, ob, tree->pchan[a], ctime, 1); - // tell blender that this channel was controlled by IK, it's cleared on each BKE_pose_where_is() + /* tell blender that this channel was controlled by IK, it's cleared on each BKE_pose_where_is() */ tree->pchan[a]->flag |= POSE_CHAIN; } /* 5. execute the IK solver */ -- cgit v1.2.3