From 706ccc040159356056d423c54a920cfcd1681ebf Mon Sep 17 00:00:00 2001 From: Rob Haarsma Date: Mon, 28 Apr 2003 02:15:46 +0000 Subject: Added Quicktime support for OSX and Windows. This code allows you to load Quicktime images and movies as textures and render animations to Quicktime movies. Note that the selected output codec is *not* saved in the blendfile. To enable Quicktime functionality you need the SDK from Apple: OSX: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Mac.hqx Win: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Win.hqx Add the \QTDevWin\CIncludes and \QTDevWin\Libraries directories from this SDK to your build environment. Enable the WITH_QUICKTIME compile flag in the following directories: bf\blender\source\blender\imbuf bf\blender\source\blender\src bf\blender\source\blender\render bf\blender\source\creator --- source/blender/imbuf/IMB_imbuf_types.h | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'source/blender/imbuf/IMB_imbuf_types.h') diff --git a/source/blender/imbuf/IMB_imbuf_types.h b/source/blender/imbuf/IMB_imbuf_types.h index 80da8ed8258..a8a509f92b3 100644 --- a/source/blender/imbuf/IMB_imbuf_types.h +++ b/source/blender/imbuf/IMB_imbuf_types.h @@ -111,6 +111,15 @@ typedef enum { #define TGA (1 << 28) #define JPG (1 << 27) #define BMP (1 << 26) +#ifdef WITH_QUICKTIME +#define QUICKTIME (1 << 25) +#endif +#ifdef WITH_FREEIMAGE +#define FREEIMAGE (1 << 24) +#endif +#ifdef WITH_IMAGEMAGICK +#define IMAGEMAGICK (1 << 23) +#endif #define RAWTGA (TGA | 1) -- cgit v1.2.3