From 4b1588e277d6a6e6bc7dc9553652d2ca4aad2d73 Mon Sep 17 00:00:00 2001 From: Daniel Dunbar Date: Wed, 27 Jul 2005 20:16:41 +0000 Subject: - update storage.c to use standard time codes (should fix issue with MSVS 8) - broke mesh_create_shadedColors out of shadeDispList, used to build vertex colors for mesh in vpaint as well (also fixed bug where they were not initialized correctly for subsurfs) - added modifier_copyData and modifier_findByType functions - change editmode modifiers to only calculate if Realtime and Editmode bits are both set, makes more sense for copying modifiers - update object_copy to correctly copy modifiers - removed duplicate redefinition of ME_ attributes in python, this is a horrible idea, why was it done in the first place? - update armature auto vertex group code to check for subsurf in modifier stack - fixed flip_subdivision to work with move to modifier stack - added copymenu_modifiers, can copy all modifiers or just data from first modifier of a certain type (not sure how to deal with multiple modifiers of same type... not a big issue though I think) --- source/blender/include/BDR_editobject.h | 4 ---- 1 file changed, 4 deletions(-) (limited to 'source/blender/include/BDR_editobject.h') diff --git a/source/blender/include/BDR_editobject.h b/source/blender/include/BDR_editobject.h index f67fc40ec4d..f6abd6707f1 100644 --- a/source/blender/include/BDR_editobject.h +++ b/source/blender/include/BDR_editobject.h @@ -63,7 +63,6 @@ void docentre_cursor(void); void movetolayer(void); void special_editmenu(void); void convertmenu(void); -void copymenu_properties(struct Object *ob); void copy_attr_menu(void); void copy_attr(short event); void link_to_scene(unsigned short nr); @@ -72,9 +71,6 @@ void make_links(short event); void make_duplilist_real(void); void apply_object(void); -void copymenu_logicbricks(struct Object *ob); - - /* old transform */ void apply_keyb_grid(float *val, float fac1, float fac2, float fac3, int invert); void compatible_eul(float *eul, float *oldrot); -- cgit v1.2.3