From f77bc7eb7d56239f9dfab3663b79c474f8763bbd Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Thu, 8 Jul 2004 20:38:27 +0000 Subject: Quite a large one this time... but now we have: Edges in Mesh - adds automatic when you use creases. For other situations; call the void make_edges(Mesh *me) in mesh.c. Of course, once in editmode the edges are automatically recreated. - in F9 buttons you can add/remove edges too - both for Mesh and DisplistMesh, so it speeds up drawing quite some in wireframe - render for edges can't work... edges have no material nor tface nor col.. so here still the faces are rendered in wire Creases in Subsurf - based on the code by Chris McFarlen - main changes is that now edges are used, saving quite some data in file - use SHIFT+E in editmode to set edges-sharpness. values go from 0-1 - in F9 buttons you can set draw-crease mode. It draws now blended from wire color to edge-select color (as provided in Theme) Known issue: setting sharpness on 1 cube (subdiv 2) gives weird results with some values... Chris, can you check? Further; code cleanups, changing 0 in NULL when needed, no warnings, etc etc --- source/blender/include/BDR_editobject.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/include/BDR_editobject.h') diff --git a/source/blender/include/BDR_editobject.h b/source/blender/include/BDR_editobject.h index f376161cb7a..5b1fe2552aa 100644 --- a/source/blender/include/BDR_editobject.h +++ b/source/blender/include/BDR_editobject.h @@ -118,6 +118,7 @@ void flip_subdivison(struct Object *ob, int); void mirrormenu(void); void mirror_edit(short mode); void mirror_object(short mode); +void flag_edge_crease(void); #endif /* BDR_EDITOBJECT_H */ -- cgit v1.2.3