From 6bc3f4746bc5325d8e1ff54469ebb6929bf3bdb2 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Mon, 15 Aug 2005 16:12:50 +0000 Subject: A nice character modeling time-saver: In WeightPaint mode, pose-mode armatures now allow selecting Bones, but without making the Armature object active. Selecting a Bone then results in selecting the associated vertexgroup. :) Little quirk; all armatures with posemode then draw selectable... --- source/blender/include/BIF_editarmature.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/include/BIF_editarmature.h') diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h index ae5acf30715..73807dab5dc 100644 --- a/source/blender/include/BIF_editarmature.h +++ b/source/blender/include/BIF_editarmature.h @@ -98,7 +98,7 @@ void clear_bone_parent(void); void make_editArmature(void); void make_trans_bones (char mode); -void do_pose_selectbuffer(struct Base *base, unsigned int *buffer, short hits); +int do_pose_selectbuffer(struct Base *base, unsigned int *buffer, short hits); void mouse_armature(void); void remake_editArmature(void); -- cgit v1.2.3