From 8e81daa8bc09b5c2ef7c9d26b6c9bc8628d38f02 Mon Sep 17 00:00:00 2001 From: Joshua Leung Date: Thu, 13 Dec 2007 10:55:10 +0000 Subject: == 2 New Rigging Tools == This commit introduces two (currently only one is actually functional) new features for working with armatures. * Bone Merging (Alt-M) It is now possible to select a bunch of linked bones and "merge" them together. Currently, there's only one option to merge bones that are selected and linked to each other in a chain. * Add Bone Between Joints (FKEY) This allows you to select a few joints, and have a bone created between them. Currently, this is not yet functional (but the code is there) --- source/blender/include/BIF_editarmature.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source/blender/include/BIF_editarmature.h') diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h index 31a5cc2ec4c..8cf63a005cb 100644 --- a/source/blender/include/BIF_editarmature.h +++ b/source/blender/include/BIF_editarmature.h @@ -84,8 +84,11 @@ void delete_armature(void); void deselectall_armature(int toggle, int doundo); void deselectall_posearmature (struct Object *ob, int test, int doundo); int draw_armature(struct Base *base, int dt); + void extrude_armature(int forked); void subdivide_armature(int numcuts); +void fill_bones_armature(void); +void merge_armature(void); void free_editArmature(void); -- cgit v1.2.3