From c95692df7ca0b2d4746e2e7a597b69a6f30c1676 Mon Sep 17 00:00:00 2001 From: Chris Want Date: Thu, 24 Apr 2003 00:48:43 +0000 Subject: Support for auto-skinning when parenting a mesh to an armature. Applies to bones that do not have a boneclass of unskinnable (set per bone in editmode in the button window). --- source/blender/include/BIF_editarmature.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/include/BIF_editarmature.h') diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h index fac2eae6bf0..f33349c61e6 100644 --- a/source/blender/include/BIF_editarmature.h +++ b/source/blender/include/BIF_editarmature.h @@ -73,6 +73,7 @@ typedef struct EditBone float rot[3], drot[3]; float quat[4], dquat[4]; float obmat[4][4]; + short boneclass; } EditBone; @@ -106,6 +107,7 @@ void selectconnected_posearmature(void); void select_bone_by_name (struct bArmature *arm, char *name, int select); struct Bone *get_first_selected_bone (void); void auto_align_armature(void); +void create_vgroups_from_armature(Object *ob, Object *par); #define BONESEL_TIP 0x08000000 #define BONESEL_ROOT 0x04000000 -- cgit v1.2.3