From eb1f65768a742fce55dd755e9c51d4be2f73b5bc Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Sat, 27 Aug 2005 17:04:29 +0000 Subject: IK work-in-progress commit; - Removed old convention that only allowed one "IK" connection for Bones in a joint. Was highly frustrating for editing trees or branches. In a next commit, there will be a different method to define IK target and IK root, so this option actually will become "Connect Bone" or so. - the IK group name is gone, now is just an option "Tree IK". When IK chains share a root they'll form a tree. Todo is preventing conflicts here (will be for editor to define IK Root) - Adding new IK constraint with CTRL+I activates Constraint --- source/blender/include/BIF_editarmature.h | 3 --- 1 file changed, 3 deletions(-) (limited to 'source/blender/include/BIF_editarmature.h') diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h index 6afe0903a21..d5594567886 100644 --- a/source/blender/include/BIF_editarmature.h +++ b/source/blender/include/BIF_editarmature.h @@ -103,9 +103,6 @@ void selectconnected_armature(void); void selectconnected_posearmature(void); void select_bone_by_name (struct bArmature *arm, char *name, int select); void unique_editbone_name (char* name); -void attach_bone_to_parent(EditBone *bone); -void attach_bone_to_parent_cb(void *bonev, void *arg2_unused); - void auto_align_armature(void); void create_vgroups_from_armature(Object *ob, Object *par); -- cgit v1.2.3