From 01335fc7bbc339183a8828b37f905608f7d1a028 Mon Sep 17 00:00:00 2001 From: Joshua Leung Date: Fri, 27 Apr 2007 11:16:35 +0000 Subject: Bugfix: Previous versions of Blender allowed Vertex Groups to be nameless, which shouldn't be allowed. This caused problems with rigs from previous versions of Blender being loaded in 2.43+ versions, as the new VGroup feature for the Armature modifier mis-identified these nameless group(s) as being the Vertex Group to be used. As well as the checks done when renaming VGroups (from another commit), files created prior to and in 2.43 will have all such groups given default names. Code notes: * I've moved the unique_vertexgroup_name function from src to blenkernel like for constraints * Formatting in deform.c tidied up a bit --- source/blender/include/BIF_editdeform.h | 1 - 1 file changed, 1 deletion(-) (limited to 'source/blender/include/BIF_editdeform.h') diff --git a/source/blender/include/BIF_editdeform.h b/source/blender/include/BIF_editdeform.h index 4788f1f6837..69f03652887 100644 --- a/source/blender/include/BIF_editdeform.h +++ b/source/blender/include/BIF_editdeform.h @@ -43,7 +43,6 @@ struct MDeformVert; struct MDeformWeight; struct bDeformGroup; -void unique_vertexgroup_name (struct bDeformGroup *dg, struct Object *ob); struct bDeformGroup *add_defgroup_name (struct Object *ob, char *name); void add_defgroup (struct Object *ob); void del_defgroup_in_object_mode ( Object *ob ); -- cgit v1.2.3