From 15766e1612040c41ed66fe618af1d28ab3c6d1ec Mon Sep 17 00:00:00 2001 From: Johnny Matthews Date: Wed, 21 Dec 2005 21:37:11 +0000 Subject: Copy Shape Verts In mesh editmode, while editing a shape, select some verts, W Key, "Copy Shape Verts". You will be presented with a list of shapes and once chosen, the selected verts will be moved to the position of the verts from the chosen shape. Most handy use would be reverting part of a shape back to basis e.g. Making eyebrow shapes, add a key and model the eyebrow shape symetrically with the x-mirror tool Go out of editmode, copy that shape Go into each shape and revert 1 side to basis If the mesh has had verts added/removed since last entering editmode, you need to TAB-TAB first before copying --- source/blender/include/BIF_editmesh.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/include/BIF_editmesh.h') diff --git a/source/blender/include/BIF_editmesh.h b/source/blender/include/BIF_editmesh.h index f2e759ad6d6..6351e3681e1 100644 --- a/source/blender/include/BIF_editmesh.h +++ b/source/blender/include/BIF_editmesh.h @@ -197,5 +197,7 @@ int editedge_containsVert(struct EditEdge *eed, struct EditVert *eve); int editface_containsVert(struct EditFace *efa, struct EditVert *eve); int editface_containsEdge(struct EditFace *efa, struct EditEdge *eed); +void shape_copy_select_from(void); + #endif -- cgit v1.2.3