From fb651ddb4a47d86312a4afafaa48e1bf4e48447f Mon Sep 17 00:00:00 2001 From: Daniel Dunbar Date: Sat, 23 Jul 2005 19:03:43 +0000 Subject: - change mesh_calc_normals to set vertices with len(no)==0 to normalised coordinate (convention in blender, helps with halo) - removed vertexnormals(), vertexnormals_mesh() - removed CTX_NO_NOR_RECALC (always assume already calculated) - change NMesh.c to call mesh_calc_normals - chance load_editMesh to call mesh_calc_normals after done converting instead of using editmesh normals - update recalc_editnormals to also calc vertex normals (whats 4 more adds and a sqrt among friends) Its hard to believe, but it just might be the case that there are only two places mesh normals are calculated now (renderer and kernel) --- source/blender/include/BIF_meshtools.h | 1 - 1 file changed, 1 deletion(-) (limited to 'source/blender/include/BIF_meshtools.h') diff --git a/source/blender/include/BIF_meshtools.h b/source/blender/include/BIF_meshtools.h index 24c56629a30..d12087bc309 100644 --- a/source/blender/include/BIF_meshtools.h +++ b/source/blender/include/BIF_meshtools.h @@ -38,7 +38,6 @@ extern void join_mesh(void); extern void fasterdraw(void); extern void slowerdraw(void); -extern void vertexnormals_mesh(Mesh *me); extern void sort_faces(void); -- cgit v1.2.3