From e8a808da24e0c791a557aae7e3930550982f45c7 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 10 Sep 2007 12:26:36 +0000 Subject: UV Editing is now done in editmode rather then UV/Face Select mode. Notes * you cant edit UV's in the image window in "UV Face Select" mode. (removed UV from the name) * going into Face Select mode no longer adds UV's and does not need UV's to work. * The UV Calculation menu is now in editmode (Alt+W) Todo.. * Image replace - partly broken in stable also. * Rotate/Mirror UV/VCol are still only in Face Select mode. * Hide/Reveal is not quite right, (issue with editmode flushing) --- source/blender/include/editmesh.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/include/editmesh.h') diff --git a/source/blender/include/editmesh.h b/source/blender/include/editmesh.h index 50115e52a21..ba96dff5aca 100644 --- a/source/blender/include/editmesh.h +++ b/source/blender/include/editmesh.h @@ -104,5 +104,6 @@ extern EditVert *findnearestvert(int *dist, short sel, short strict); /* ******************* editmesh_tools.c */ + #endif -- cgit v1.2.3