From 00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 Mon Sep 17 00:00:00 2001 From: Nathan Letwory Date: Mon, 22 Mar 2004 22:02:18 +0000 Subject: [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. [SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested. --- source/blender/include/mydevice.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/include/mydevice.h') diff --git a/source/blender/include/mydevice.h b/source/blender/include/mydevice.h index aad025fa759..6b8c2d305a0 100644 --- a/source/blender/include/mydevice.h +++ b/source/blender/include/mydevice.h @@ -217,6 +217,7 @@ #define REDRAWBUTSSCRIPT 0x401A #define REDRAWBUTSLOGIC 0x401B #define REDRAWBUTSSHADING 0x401C +#define REDRAWBUTSGAME 0x401D #define REDRAWINFO 0x4021 #define RENDERPREVIEW 0x4022 @@ -234,6 +235,7 @@ #define REDRAWTEXT 0x402E #define REDRAWSOUND 0x402F #define REDRAWACTION 0x4030 +#define REDRAWBUTSCONSTRAINT 0x4034 #define REDRAWNLA 0x4031 #define REDRAWSCRIPT 0x4032 -- cgit v1.2.3