From eb522af4fec58876ac1b0a73ad9bcdae2d82d33f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sybren=20A=2E=20St=C3=BCvel?= Date: Fri, 6 Mar 2020 16:19:35 +0100 Subject: Cleanup: move Alembic, AVI, Collada, and USD to `source/blender/io` This moves the `alembic`, `avi`, `collada`, and `usd` modules into a common `io` directory. This also cleans up some `#include "../../{somedir}/{somefile}.h"` by adding `../../io/{somedir}` to `CMakeLists.txt` and then just using `#include "{somefile}.h"`. No functional changes. --- source/blender/io/collada/BCSampleData.h | 66 ++++++++++++++++++++++++++++++++ 1 file changed, 66 insertions(+) create mode 100644 source/blender/io/collada/BCSampleData.h (limited to 'source/blender/io/collada/BCSampleData.h') diff --git a/source/blender/io/collada/BCSampleData.h b/source/blender/io/collada/BCSampleData.h new file mode 100644 index 00000000000..07ecb544c71 --- /dev/null +++ b/source/blender/io/collada/BCSampleData.h @@ -0,0 +1,66 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2008 Blender Foundation. + * All rights reserved. + */ + +#ifndef __BCSAMPLEDATA_H__ +#define __BCSAMPLEDATA_H__ + +#include +#include +#include + +#include "ExportSettings.h" +#include "BCSampleData.h" +#include "BCMath.h" + +extern "C" { +#include "BKE_object.h" +#include "BLI_math_rotation.h" +#include "DNA_object_types.h" +#include "DNA_armature_types.h" +#include "DNA_material_types.h" +#include "DNA_light_types.h" +#include "DNA_camera_types.h" +} + +typedef std::map BCBoneMatrixMap; + +class BCSample { + private: + BCMatrix obmat; + BCBoneMatrixMap bonemats; /* For Armature animation */ + + public: + BCSample(Object *ob) : obmat(ob) + { + } + + ~BCSample(); + + void add_bone_matrix(Bone *bone, Matrix &mat); + + const bool get_value(std::string channel_target, const int array_index, float *val) const; + const BCMatrix &get_matrix() const; + const BCMatrix *get_matrix(Bone *bone) const; // returns NULL if bone is not animated +}; + +typedef std::map BCSampleMap; +typedef std::map BCFrameSampleMap; +typedef std::map BCMatrixSampleMap; + +#endif /* __BCSAMPLEDATA_H__ */ -- cgit v1.2.3