From eb522af4fec58876ac1b0a73ad9bcdae2d82d33f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sybren=20A=2E=20St=C3=BCvel?= Date: Fri, 6 Mar 2020 16:19:35 +0100 Subject: Cleanup: move Alembic, AVI, Collada, and USD to `source/blender/io` This moves the `alembic`, `avi`, `collada`, and `usd` modules into a common `io` directory. This also cleans up some `#include "../../{somedir}/{somefile}.h"` by adding `../../io/{somedir}` to `CMakeLists.txt` and then just using `#include "{somefile}.h"`. No functional changes. --- source/blender/io/collada/EffectExporter.cpp | 312 +++++++++++++++++++++++++++ 1 file changed, 312 insertions(+) create mode 100644 source/blender/io/collada/EffectExporter.cpp (limited to 'source/blender/io/collada/EffectExporter.cpp') diff --git a/source/blender/io/collada/EffectExporter.cpp b/source/blender/io/collada/EffectExporter.cpp new file mode 100644 index 00000000000..a1174fdff56 --- /dev/null +++ b/source/blender/io/collada/EffectExporter.cpp @@ -0,0 +1,312 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +/** \file + * \ingroup collada + */ + +#include +#include + +#include "COLLADASWEffectProfile.h" +#include "COLLADAFWColorOrTexture.h" + +#include "EffectExporter.h" +#include "DocumentExporter.h" +#include "MaterialExporter.h" + +#include "collada_internal.h" +#include "collada_utils.h" + +extern "C" { +#include "DNA_mesh_types.h" +#include "DNA_world_types.h" + +#include "BKE_collection.h" +#include "BKE_customdata.h" +#include "BKE_mesh.h" +#include "BKE_material.h" +} + +static std::string getActiveUVLayerName(Object *ob) +{ + Mesh *me = (Mesh *)ob->data; + + int num_layers = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV); + if (num_layers) { + return std::string(bc_CustomData_get_active_layer_name(&me->ldata, CD_MLOOPUV)); + } + + return ""; +} + +EffectsExporter::EffectsExporter(COLLADASW::StreamWriter *sw, + BCExportSettings &export_settings, + KeyImageMap &key_image_map) + : COLLADASW::LibraryEffects(sw), export_settings(export_settings), key_image_map(key_image_map) +{ +} + +bool EffectsExporter::hasEffects(Scene *sce) +{ + FOREACH_SCENE_OBJECT_BEGIN (sce, ob) { + int a; + for (a = 0; a < ob->totcol; a++) { + Material *ma = BKE_object_material_get(ob, a + 1); + + // no material, but check all of the slots + if (!ma) { + continue; + } + + return true; + } + } + FOREACH_SCENE_OBJECT_END; + return false; +} + +void EffectsExporter::exportEffects(bContext *C, Scene *sce) +{ + if (hasEffects(sce)) { + this->mContext = C; + this->scene = sce; + openLibrary(); + MaterialFunctor mf; + mf.forEachMaterialInExportSet( + sce, *this, this->export_settings.get_export_set()); + + closeLibrary(); + } +} + +void EffectsExporter::set_shader_type(COLLADASW::EffectProfile &ep, Material *ma) +{ + /* XXX check if BLINN and PHONG can be supported as well */ + ep.setShaderType(COLLADASW::EffectProfile::LAMBERT); +} + +void EffectsExporter::set_transparency(COLLADASW::EffectProfile &ep, Material *ma) +{ + double alpha = bc_get_alpha(ma); + if (alpha < 1) { + // workaround use to avoid wrong handling of by other tools + COLLADASW::ColorOrTexture cot = bc_get_cot(0, 0, 0, alpha); + ep.setTransparent(cot, false, "alpha"); + ep.setOpaque(COLLADASW::EffectProfile::A_ONE); + } +} + +void EffectsExporter::set_diffuse_color(COLLADASW::EffectProfile &ep, Material *ma) +{ + COLLADASW::ColorOrTexture cot = bc_get_base_color(ma); + ep.setDiffuse(cot, false, "diffuse"); +} + +void EffectsExporter::set_ambient(COLLADASW::EffectProfile &ep, Material *ma) +{ + COLLADASW::ColorOrTexture cot = bc_get_ambient(ma); + ep.setAmbient(cot, false, "ambient"); +} +void EffectsExporter::set_specular(COLLADASW::EffectProfile &ep, Material *ma) +{ + COLLADASW::ColorOrTexture cot = bc_get_specular(ma); + ep.setSpecular(cot, false, "specular"); +} +void EffectsExporter::set_reflective(COLLADASW::EffectProfile &ep, Material *ma) +{ + COLLADASW::ColorOrTexture cot = bc_get_reflective(ma); + ep.setReflective(cot, false, "reflective"); +} + +void EffectsExporter::set_reflectivity(COLLADASW::EffectProfile &ep, Material *ma) +{ + double reflectivity = bc_get_reflectivity(ma); + if (reflectivity > 0.0) { + ep.setReflectivity(reflectivity, false, "specular"); + } +} + +void EffectsExporter::set_emission(COLLADASW::EffectProfile &ep, Material *ma) +{ + COLLADASW::ColorOrTexture cot = bc_get_emission(ma); + ep.setEmission(cot, false, "emission"); +} + +void EffectsExporter::set_ior(COLLADASW::EffectProfile &ep, Material *ma) +{ + double alpha = bc_get_ior(ma); + ep.setIndexOfRefraction(alpha, false, "ior"); +} + +void EffectsExporter::set_shininess(COLLADASW::EffectProfile &ep, Material *ma) +{ + double shininess = bc_get_shininess(ma); + ep.setShininess(shininess, false, "shininess"); +} + +void EffectsExporter::get_images(Material *ma, KeyImageMap &material_image_map) +{ + if (!ma->use_nodes) { + return; + } + + MaterialNode material = MaterialNode(mContext, ma, key_image_map); + Image *image = material.get_diffuse_image(); + if (image == nullptr) { + return; + } + + std::string uid(id_name(image)); + std::string key = translate_id(uid); + + if (material_image_map.find(key) == material_image_map.end()) { + material_image_map[key] = image; + key_image_map[key] = image; + } +} + +void EffectsExporter::create_image_samplers(COLLADASW::EffectProfile &ep, + KeyImageMap &material_image_map, + std::string &active_uv) +{ + KeyImageMap::iterator iter; + + for (iter = material_image_map.begin(); iter != material_image_map.end(); iter++) { + + Image *image = iter->second; + std::string uid(id_name(image)); + std::string key = translate_id(uid); + + COLLADASW::Sampler *sampler = new COLLADASW::Sampler( + COLLADASW::Sampler::SAMPLER_TYPE_2D, + key + COLLADASW::Sampler::SAMPLER_SID_SUFFIX, + key + COLLADASW::Sampler::SURFACE_SID_SUFFIX); + + sampler->setImageId(key); + + ep.setDiffuse(createTexture(image, active_uv, sampler), false, "diffuse"); + } +} + +void EffectsExporter::operator()(Material *ma, Object *ob) +{ + KeyImageMap material_image_map; + + openEffect(get_effect_id(ma)); + + COLLADASW::EffectProfile ep(mSW); + ep.setProfileType(COLLADASW::EffectProfile::COMMON); + ep.openProfile(); + set_shader_type(ep, ma); // creates a Lambert Shader for now + + COLLADASW::ColorOrTexture cot; + + set_diffuse_color(ep, ma); + set_emission(ep, ma); + set_ior(ep, ma); + set_reflectivity(ep, ma); + set_transparency(ep, ma); + + /* TODO: */ + // set_shininess(ep, ma); shininess not supported for lambert + // set_ambient(ep, ma); + // set_specular(ep, ma); + + get_images(ma, material_image_map); + std::string active_uv(getActiveUVLayerName(ob)); + create_image_samplers(ep, material_image_map, active_uv); + +#if 0 + unsigned int a, b; + for (a = 0, b = 0; a < tex_indices.size(); a++) { + MTex *t = ma->mtex[tex_indices[a]]; + Image *ima = t->tex->ima; + + // Image not set for texture + if (!ima) { + continue; + } + + std::string key(id_name(ima)); + key = translate_id(key); + + // create only one / pair for each unique image + if (im_samp_map.find(key) == im_samp_map.end()) { + // + COLLADASW::Sampler sampler(COLLADASW::Sampler::SAMPLER_TYPE_2D, + key + COLLADASW::Sampler::SAMPLER_SID_SUFFIX, + key + COLLADASW::Sampler::SURFACE_SID_SUFFIX); + sampler.setImageId(key); + // copy values to arrays since they will live longer + samplers[a] = sampler; + + // store pointers so they can be used later when we create s + samp_surf[b] = &samplers[a]; + //samp_surf[b][1] = &surfaces[a]; + + im_samp_map[key] = b; + b++; + } + } + + for (a = 0; a < tex_indices.size(); a++) { + MTex *t = ma->mtex[tex_indices[a]]; + Image *ima = t->tex->ima; + + if (!ima) { + continue; + } + + std::string key(id_name(ima)); + key = translate_id(key); + int i = im_samp_map[key]; + std::string uvname = strlen(t->uvname) ? t->uvname : active_uv; + COLLADASW::Sampler *sampler = (COLLADASW::Sampler *) + samp_surf[i]; // possibly uninitialized memory ... + writeTextures(ep, key, sampler, t, ima, uvname); + } +#endif + + // performs the actual writing + ep.addProfileElements(); + ep.addExtraTechniques(mSW); + + ep.closeProfile(); + closeEffect(); +} + +COLLADASW::ColorOrTexture EffectsExporter::createTexture(Image *ima, + std::string &uv_layer_name, + COLLADASW::Sampler *sampler + /*COLLADASW::Surface *surface*/) +{ + + COLLADASW::Texture texture(translate_id(id_name(ima))); + texture.setTexcoord(uv_layer_name); + // texture.setSurface(*surface); + texture.setSampler(*sampler); + + COLLADASW::ColorOrTexture cot(texture); + return cot; +} + +COLLADASW::ColorOrTexture EffectsExporter::getcol(float r, float g, float b, float a) +{ + COLLADASW::Color color(r, g, b, a); + COLLADASW::ColorOrTexture cot(color); + return cot; +} -- cgit v1.2.3