From 23dafa4ad67d4caccce1e8576880569416afaca5 Mon Sep 17 00:00:00 2001 From: Hans Goudey Date: Fri, 4 Nov 2022 21:10:30 +0100 Subject: Cleanup: OBJ: Simplify access to loose edges Implementing this with a separate function just added extra code, there wasn't much benefit to it. --- source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh | 5 ----- 1 file changed, 5 deletions(-) (limited to 'source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh') diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh index ec98468e2de..89ee6f4dea2 100644 --- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh +++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh @@ -215,11 +215,6 @@ class OBJMesh : NonCopyable { */ const char *get_poly_deform_group_name(int16_t def_group_index) const; - /** - * Calculate vertex indices of an edge's corners if it is a loose edge. - */ - std::optional> calc_loose_edge_vert_indices(int edge_index) const; - /** * Calculate the order in which the polygons should be written into the file (sorted by material * index). -- cgit v1.2.3