From c87f6242b952d3821d7bdbdd8075b27479791448 Mon Sep 17 00:00:00 2001 From: Aras Pranckevicius Date: Wed, 27 Apr 2022 22:09:27 +0300 Subject: Fix T97644: new 3.2 obj importer does not set blend mode for eevee The old python importer had a "if do_transparency, set blend_method to BLEND" type of logic. This bit was missing in the new importer; it was only setting the eevee blend method when a transparency texture was present, but not in other cases of transparency (as driven by MTL "illum" mode). Reviewd By: Howard Trickey Differential Revision: https://developer.blender.org/D14783 --- source/blender/io/wavefront_obj/importer/obj_import_mtl.cc | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'source/blender/io/wavefront_obj/importer/obj_import_mtl.cc') diff --git a/source/blender/io/wavefront_obj/importer/obj_import_mtl.cc b/source/blender/io/wavefront_obj/importer/obj_import_mtl.cc index f2a8941e8a7..56e3a062cb6 100644 --- a/source/blender/io/wavefront_obj/importer/obj_import_mtl.cc +++ b/source/blender/io/wavefront_obj/importer/obj_import_mtl.cc @@ -122,7 +122,7 @@ ShaderNodetreeWrap::ShaderNodetreeWrap(Main *bmain, const MTLMaterial &mtl_mat, bsdf_ = add_node_to_tree(SH_NODE_BSDF_PRINCIPLED); shader_output_ = add_node_to_tree(SH_NODE_OUTPUT_MATERIAL); - set_bsdf_socket_values(); + set_bsdf_socket_values(mat); add_image_textures(bmain, mat); link_sockets(bsdf_, "BSDF", shader_output_, "Surface", 4); @@ -188,7 +188,7 @@ void ShaderNodetreeWrap::link_sockets(bNode *from_node, nodeAddLink(nodetree_.get(), from_node, from_sock, to_node, to_sock); } -void ShaderNodetreeWrap::set_bsdf_socket_values() +void ShaderNodetreeWrap::set_bsdf_socket_values(Material *mat) { const int illum = mtl_mat_.illum; bool do_highlight = false; @@ -309,6 +309,9 @@ void ShaderNodetreeWrap::set_bsdf_socket_values() set_property_of_socket(SOCK_FLOAT, "Metallic", {metallic}, bsdf_); set_property_of_socket(SOCK_FLOAT, "IOR", {ior}, bsdf_); set_property_of_socket(SOCK_FLOAT, "Alpha", {alpha}, bsdf_); + if (do_tranparency) { + mat->blend_method = MA_BM_BLEND; + } } void ShaderNodetreeWrap::add_image_textures(Main *bmain, Material *mat) -- cgit v1.2.3