From 159806140fd33e6ddab951c0f6f180cfbf927d38 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Mon, 16 Apr 2018 14:07:42 +0200 Subject: Removing Blender Game Engine from Blender 2.8 Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this. --- source/blender/makesdna/DNA_action_types.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'source/blender/makesdna/DNA_action_types.h') diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h index 95cbdeadf87..e1306253df8 100644 --- a/source/blender/makesdna/DNA_action_types.h +++ b/source/blender/makesdna/DNA_action_types.h @@ -434,8 +434,7 @@ typedef enum ePose_Flags { POSE_RECALCPATHS = (1 << 4), /* set by BKE_pose_rebuild to give a chance to the IK solver to rebuild IK tree */ POSE_WAS_REBUILT = (1 << 5), - /* set by game_copy_pose to indicate that this pose is used in the game engine */ - POSE_GAME_ENGINE = (1 << 6), + POSE_FLAG_DEPRECATED = (1 << 6), /* deprecated. */ /* pose constraint flags needs to be updated */ POSE_CONSTRAINTS_NEED_UPDATE_FLAGS = (1 << 7), } ePose_Flags; -- cgit v1.2.3