From 94b99b5d4a7c20cf2f4488b599e74619a7c860a6 Mon Sep 17 00:00:00 2001 From: Joshua Leung Date: Tue, 19 Apr 2011 13:01:50 +0000 Subject: Bugfix [#25960] Action/NLA Editor issues with animdata context Actions now get tagged with an ID-code, which is used to determine what ID-blocks they can be assigned to. This ensures that material actions cannot be assigned to the object-level for example. * Action lists in general will now show only the actions that can be set for that particular slot. This prevents selection of invalid actions, and helps cut down the list of actions. ** An exception here is the Add Action Clip in NLA Editor, which will show all actions but will only add where appropriate. This is because it's not easy/possible to tell in advance which blocktypes to filter for when building this list. (TODO?) * The "Action Editor" is now strictly for object-level action editing+setting now. This avoids repeateded confusion by people who try using this to view their shapekey actions, which should go to the Shape Key Editor instead! ** A context switcher for the legitimate times where this capability might come in handy is still being investigated. * "Floating" actions (i.e. actions in some action_library.blend) are NOT able to be automatically tagged until they are assigned to some datablocks (i.e. loaded onto the rig + played back once). It is possible to write scripts that check for certain RNA-paths and "guess" what datablocks they work on, but it is recommended that you load up the Datablocks Viewer, and go through such actions by hand, setting the "ID Root Type" property as appropriate per action. --- source/blender/makesdna/DNA_action_types.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source/blender/makesdna/DNA_action_types.h') diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h index 412b9bc56f6..0716d1ddbf2 100644 --- a/source/blender/makesdna/DNA_action_types.h +++ b/source/blender/makesdna/DNA_action_types.h @@ -487,6 +487,9 @@ typedef struct bAction { int flag; /* settings for this action */ int active_marker; /* index of the active marker */ + + int idroot; /* type of ID-blocks that action can be assigned to (if 0, will be set to whatever ID first evaluates it) */ + int pad; } bAction; -- cgit v1.2.3