From f5f82924614e9ab712a98bd39801061698bf7b3d Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 15 Oct 2011 11:07:18 +0000 Subject: ensure BoneGroup names are kept unique. --- source/blender/makesdna/DNA_action_types.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'source/blender/makesdna/DNA_action_types.h') diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h index 492dd34caa6..29e0b18b97d 100644 --- a/source/blender/makesdna/DNA_action_types.h +++ b/source/blender/makesdna/DNA_action_types.h @@ -341,7 +341,7 @@ typedef struct bPose { void *ikparam; /* IK solver parameters, structure depends on iksolver */ bAnimVizSettings avs; /* settings for visualisation of bone animation */ - char proxy_act_bone[32]; /*proxy active bone name*/ + char proxy_act_bone[32]; /* proxy active bone name*/ } bPose; @@ -423,6 +423,8 @@ typedef enum eItasc_Solver { * This is also exploited for bone-groups. Bone-Groups are stored per bPose, and are used * primarily to color bones in the 3d-view. There are other benefits too, but those are mostly related * to Action-Groups. + * + * Note that these two uses each have their own RNA 'ActionGroup' and 'BoneGroup'. */ typedef struct bActionGroup { struct bActionGroup *next, *prev; -- cgit v1.2.3