From d5667656353a6ce8247d1e1c125471688c679bd8 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 27 Aug 2008 03:34:53 +0000 Subject: get/set Angular velocity for KX_GameObjects python api and for the AddObject actuator. Needed so objects created in an explosion could start spinning without having motion actuators and collision sensors on each item. --- source/blender/makesdna/DNA_actuator_types.h | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'source/blender/makesdna/DNA_actuator_types.h') diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h index 7444ce95f56..59d0555b452 100644 --- a/source/blender/makesdna/DNA_actuator_types.h +++ b/source/blender/makesdna/DNA_actuator_types.h @@ -81,7 +81,9 @@ typedef struct bEditObjectActuator { struct Mesh *me; char name[32]; float linVelocity[3]; /* initial lin. velocity on creation */ - short localflag; /* flag for the lin. vel: apply locally */ + float angVelocity[3]; /* initial ang. velocity on creation */ + float pad; + short localflag; /* flag for the lin & ang. vel: apply locally */ short dyn_operation; } bEditObjectActuator; @@ -384,6 +386,9 @@ typedef struct FreeCamera { #define ACT_EDOB_TRACK_TO 3 #define ACT_EDOB_DYNAMICS 4 +/* editObjectActuator->localflag */ +#define ACT_EDOB_LOCAL_LINV 2 +#define ACT_EDOB_LOCAL_ANGV 4 /* editObjectActuator->flag */ -- cgit v1.2.3