From 6529d20d79a5e55696a2fa48150055d3e4a942dd Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 12 Jun 2019 09:04:10 +1000 Subject: Cleanup: spelling in comments --- source/blender/makesdna/DNA_anim_types.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/makesdna/DNA_anim_types.h') diff --git a/source/blender/makesdna/DNA_anim_types.h b/source/blender/makesdna/DNA_anim_types.h index ecf587301c7..1718aabc51d 100644 --- a/source/blender/makesdna/DNA_anim_types.h +++ b/source/blender/makesdna/DNA_anim_types.h @@ -1006,14 +1006,14 @@ typedef struct AnimOverride { /** * Animation data for some ID block (adt) * - * This block of data is used to provide all of the necessary animation data for a datablock. + * This block of data is used to provide all of the necessary animation data for a data-block. * Currently, this data will not be reusable, as there shouldn't be any need to do so. * * This information should be made available for most if not all ID-blocks, which should * enable all of its settings to be animatable locally. Animation from 'higher-up' ID-AnimData * blocks may override local settings. * - * This datablock should be placed immediately after the ID block where it is used, so that + * This data-block should be placed immediately after the ID block where it is used, so that * the code which retrieves this data can do so in an easier manner. * See blenkernel/intern/anim_sys.c for details. */ @@ -1098,7 +1098,7 @@ typedef enum eAnimData_Flag { /** * Used for #BKE_animdata_from_id() - * All ID-datablocks which have their own 'local' AnimData + * All ID-data-blocks which have their own 'local' AnimData * should have the same arrangement in their structs. */ typedef struct IdAdtTemplate { -- cgit v1.2.3