From 75fc1c35070e0cf247f2d2e4cffe8a6e711522ff Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 1 Jun 2018 18:19:39 +0200 Subject: Cleanup: trailing whitespace (comment blocks) Strip unindented comment blocks - mainly headers to avoid conflicts. --- source/blender/makesdna/DNA_anim_types.h | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) (limited to 'source/blender/makesdna/DNA_anim_types.h') diff --git a/source/blender/makesdna/DNA_anim_types.h b/source/blender/makesdna/DNA_anim_types.h index cea1a1cf40f..f5260319eff 100644 --- a/source/blender/makesdna/DNA_anim_types.h +++ b/source/blender/makesdna/DNA_anim_types.h @@ -47,7 +47,7 @@ extern "C" { /* F-Curve Modifiers (fcm) * * These alter the way F-Curves behave, by altering the value that is returned - * when evaluating the curve's data at some time (t). + * when evaluating the curve's data at some time (t). */ typedef struct FModifier { struct FModifier *next, *prev; @@ -134,7 +134,7 @@ typedef enum eFMod_Generator_Flags { /* 'Built-In Function' Generator modifier data - * + * * This uses the general equation for equations: * y = amplitude * fn(phase_multiplier*x + phase_offset) + y_offset * @@ -397,14 +397,14 @@ typedef enum eDriverVar_Flags { /* Channel Driver (i.e. Drivers / Expressions) (driver) * - * Channel Drivers are part of the dependency system, and are executed in addition to + * Channel Drivers are part of the dependency system, and are executed in addition to * normal user-defined animation. They take the animation result of some channel(s), and * use that (optionally combined with its own F-Curve for modification of results) to define * the value of some setting semi-procedurally. * * Drivers are stored as part of F-Curve data, so that the F-Curve's RNA-path settings (for storing * what setting the driver will affect). The order in which they are stored defines the order that they're - * evaluated in. This order is set by the Depsgraph's sorting stuff. + * evaluated in. This order is set by the Depsgraph's sorting stuff. */ typedef struct ChannelDriver { ListBase variables; /* targets for this driver (i.e. list of DriverVar) */ @@ -582,8 +582,8 @@ typedef struct AnimMapPair { /* Retargetting Information for Actions * - * This should only be used if it is strictly necessary (i.e. user will need to explicitly - * add this when they find that some channels do not match, or motion is not going to right + * This should only be used if it is strictly necessary (i.e. user will need to explicitly + * add this when they find that some channels do not match, or motion is not going to right * places). When executing an action, this will be checked to see if it provides any useful * remaps for the given paths. * @@ -606,7 +606,7 @@ typedef struct AnimMapper { /* NLA Strip (strip) * * A NLA Strip is a container for the reuse of Action data, defining parameters - * to control the remapping of the Action data to some destination. + * to control the remapping of the Action data to some destination. */ typedef struct NlaStrip { struct NlaStrip *next, *prev; @@ -715,7 +715,7 @@ typedef enum eNlaStrip_Type { /* NLA Track (nlt) * - * A track groups a bunch of 'strips', which should form a continuous set of + * A track groups a bunch of 'strips', which should form a continuous set of * motion, on top of which other such groups can be layered. This should allow * for animators to work in a non-destructive manner, layering tweaks, etc. over * 'rough' blocks of their work. @@ -758,7 +758,7 @@ typedef enum eNlaTrack_Flag { * dynamic data-block - such as PoseChannels - to act upon, ala * Maya's 'Character Sets' and XSI's 'Marking Sets'), or they may * be generic (using various placeholder template tags that will be - * replaced with appropriate information from the context). + * replaced with appropriate information from the context). */ typedef struct KS_Path { struct KS_Path *next, *prev; @@ -806,7 +806,7 @@ typedef enum eKSP_Grouping { * be keyframed together, providing a convenient way for animators * to insert keyframes without resorting to Auto-Keyframing. * - * A few 'generic' (non-absolute and dependent on templates) KeyingSets + * A few 'generic' (non-absolute and dependent on templates) KeyingSets * are defined 'built-in' to facilitate easy animating for the casual * animator without the need to add extra steps to the rigging process. */ @@ -863,7 +863,7 @@ typedef enum eInsertKeyFlags { * * This is used to as temporary storage of values which have been changed by the user, but not * yet keyframed (thus, would get overwritten by the animation system before the user had a chance - * to see the changes that were made). + * to see the changes that were made). * * It is probably not needed for overriding keyframed values in most cases, as those will only get evaluated * on frame-change now. That situation may change in future. @@ -880,11 +880,11 @@ typedef struct AnimOverride { /* AnimData ------------------------------------- */ /* Animation data for some ID block (adt) - * + * * This block of data is used to provide all of the necessary animation data for a datablock. * Currently, this data will not be reusable, as there shouldn't be any need to do so. - * - * This information should be made available for most if not all ID-blocks, which should + * + * This information should be made available for most if not all ID-blocks, which should * enable all of its settings to be animatable locally. Animation from 'higher-up' ID-AnimData * blocks may override local settings. * -- cgit v1.2.3