From 71211818be68b3bf810270e0c9c716f3274e1cf0 Mon Sep 17 00:00:00 2001 From: Miika Hamalainen Date: Fri, 17 Jun 2011 18:04:56 +0000 Subject: Dynamic Paint: * Image sequence anti-aliasing works again. * Vertex color viewport preview now works with GLSL and textured view modes too. * Added a new "inverse" setting for "volume + proximity" brush. With it brush only has effect within volume but effect is lower near the mesh surface. --- source/blender/makesdna/DNA_dynamicpaint_types.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/makesdna/DNA_dynamicpaint_types.h') diff --git a/source/blender/makesdna/DNA_dynamicpaint_types.h b/source/blender/makesdna/DNA_dynamicpaint_types.h index 327153e1640..faead0a264f 100644 --- a/source/blender/makesdna/DNA_dynamicpaint_types.h +++ b/source/blender/makesdna/DNA_dynamicpaint_types.h @@ -118,6 +118,7 @@ typedef struct DynamicPaintCanvasSettings { #define MOD_DPAINT_RAMP_ALPHA (1<<4) /* only read falloff ramp alpha */ #define MOD_DPAINT_PROX_FACEALIGNED (1<<5) /* do proximity check only in normal dir */ +#define MOD_DPAINT_INVERSE_PROX (1<<6) /* inverse proximity painting */ //#define MOD_DPAINT_EDGE_DISP (1<<6) /* add displacement to intersection edges */ /* collision type */ -- cgit v1.2.3