From 7a377bcb05c2634a872208680aca80cc9e9a0c11 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Mon, 4 Apr 2005 18:09:47 +0000 Subject: - Made SoftBody work with Particle Force Fields. - Added new (Particle) Deflector; type Wind. Wind gives constant directional force. It is animatable (Ipos) and reacts to Object scaling. Also uses FallOff. Works for particles and SoftBody quick movie check; http://www.blender.org/bf/0001_0250.avi test file is in download.blender.org/demo/test/wind_soft.blend - Added MaxDist option for forcefields, to control its influence better. Is drawn as circle in 3d window. Forcefields are a bit weak still... should react to scaling, or not; in that case drawing should indicate it (done for spherical field now). --- source/blender/makesdna/DNA_effect_types.h | 5 ----- 1 file changed, 5 deletions(-) (limited to 'source/blender/makesdna/DNA_effect_types.h') diff --git a/source/blender/makesdna/DNA_effect_types.h b/source/blender/makesdna/DNA_effect_types.h index 86dd2f299c3..dc3118b7f73 100644 --- a/source/blender/makesdna/DNA_effect_types.h +++ b/source/blender/makesdna/DNA_effect_types.h @@ -67,11 +67,6 @@ #define WAV_Y 4 #define WAV_CYCL 8 - /* Effector Fields types */ -#define PFIELD_FORCE 1 -#define PFIELD_VORTEX 2 -#define PFIELD_MAGNET 3 - typedef struct Effect { struct Effect *next, *prev; short type, flag, buttype, rt; -- cgit v1.2.3