From 772459f15c054ae88c06da6209871f6749e8040a Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Tue, 4 Oct 2005 15:00:28 +0000 Subject: Shape Keys now can be controlled with Vertex Weight groups as well! Just fill in the name of a Vertex group in the Shape Panel, and this Shape will then become blended with the reference Shape. It is useful for example for a symmetrical modeled head, make a copy of that Shape, and use two Vertex Groups to make it asymetric. Of course the Shapes update nicely while Weight Painting. Also new; since the Vertex group names reside on Object level, you might want to copy these names to the other Objects that have the same Mesh. That's a new button "Copy to Linked" in the first Edit Panel. --- source/blender/makesdna/DNA_key_types.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/makesdna/DNA_key_types.h') diff --git a/source/blender/makesdna/DNA_key_types.h b/source/blender/makesdna/DNA_key_types.h index a41d93997c1..91a45dba77d 100644 --- a/source/blender/makesdna/DNA_key_types.h +++ b/source/blender/makesdna/DNA_key_types.h @@ -48,7 +48,9 @@ typedef struct KeyBlock { int totelem; void *data; + float *weights; char name[32]; + char vgroup[32]; float slidermin; float slidermax; -- cgit v1.2.3